<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with game]]></title><description><![CDATA[A list of topics that have been tagged with game]]></description><link>http://fincuss.xyz/tags/game</link><generator>RSS for Node</generator><lastBuildDate>Tue, 25 Aug 2026 18:43:02 GMT</lastBuildDate><atom:link href="http://fincuss.xyz/tags/game.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[My Journey Through Every Hollow Knight: Silksong Ending]]></title><description><![CDATA[<p dir="auto">My Journey Through Every Hollow Knight: Silksong Ending</p>
<p dir="auto">Unlock all five Hollow Knight Silksong endings—Weaver Queen, Twisted Child, Snared Silk, Sister of the Void, Passing of the Age—with exact conditions.</p>
<p dir="auto">I still remember the first time I reached the end of <em><strong>Hollow Knight: Silksong</strong></em> in 2026. I thought I had understood Hallownest's fate, but then a hidden Act 3 opened up and everything changed. Depending on my actions, quests, and the bosses I defeated before the credits rolled, I could unlock one of five different endings. Some of them were straightforward, while others demanded that I leave no stone unturned. A few even forced me to start a new playthrough because it was nearly impossible to see them all in one run. Below is what I learned after chasing every ending in the game.</p>
<h2>How Many Endings Are There in Hollow Knight: Silksong?</h2>
<p dir="auto">There are five endings in <em><strong>Hollow Knight: Silksong</strong></em>, and each one has its own achievement or trophy. They range from normal and cursed outcomes to a true ending and an extra conclusion. The table below shows every ending I found.</p>
<p dir="auto">Ending Name<br />
Ending Type</p>
<p dir="auto">Weaver Queen<br />
Normal</p>
<p dir="auto">Twisted Child<br />
Cursed</p>
<p dir="auto">Snared Silk<br />
Bad</p>
<p dir="auto">Sister of the Void<br />
True</p>
<p dir="auto">Passing of the Age<br />
Extra</p>
<p dir="auto">Failing to meet the unlock conditions for one ending often locked me into another. That was especially true once I discovered that some endings require reaching the hidden Act 3 of <em>Silksong</em>.</p>
<h2>How to Get the Weaver Queen Ending</h2>
<p dir="auto">I earned the Weaver Queen ending, which is considered the normal ending, by defeating Grand Mother Silk and binding her at the end of Act 2. After I used the Threefold Melody to unlock the elevator in the Cogwork Core, I reached the final boss of a typical playthrough. Once she fell, I chose the prompt to <em>Bind</em> Grand Mother Silk. Hornet then bound her power to herself, and both she and the Citadel became wrapped up in silk. As Hornet remained in the silk bindings, she began to transform before the screen cut to black. It felt like a complete but strange conclusion.</p>
<h2>How to Get the Twisted Child Ending</h2>
<p dir="auto">The Twisted Child ending is the cursed outcome. It also requires defeating Grand Mother Silk at the end of Act 2, but I had to be cursed beforehand through one of the Wish side quests. I nearly missed it because curing the curse or entering Act 3 would have locked me out.</p>
<p dir="auto">To become cursed, I followed these steps:</p>
<ul>
<li>
<p dir="auto">Started the side quest called <em>Rite of the Pollip</em>.</p>
</li>
<li>
<p dir="auto">Tracked down all Pollip Hearts and completed the Pollip Wish.</p>
</li>
<li>
<p dir="auto">Found the Twisted Bud, an item located in Bilewater in a cradle made of vines.</p>
</li>
<li>
<p dir="auto">Gave the Twisted Bud to the NPC Greyroot, a Witch located in Shellwood.</p>
</li>
<li>
<p dir="auto">Agreed to help Greyroot after giving them the Twisted Bud.</p>
</li>
<li>
<p dir="auto">Began the <em>Rite of Rebirth</em> Wish.</p>
</li>
<li>
<p dir="auto">Allowed Greyroot to capture and ensnare Hornet.</p>
</li>
<li>
<p dir="auto">Escaped the Chapel of the Witch.</p>
</li>
</ul>
<p dir="auto">After I completed those steps, Hornet's Silk and Needle weapon changed form, which told me a curse was lingering inside her. I then played through the rest of the game normally. I could have removed the curse by following the instructions of the character Pavo, but I kept it until Grand Mother Silk was defeated. That choice unlocked the Twisted Child ending and its unsettling cutscene.</p>
<h2>How to Get the Snared Silk Ending</h2>
<p dir="auto">The Snared Silk ending may be the bad outcome, but it opened the door to Act 3. This was a continuation beyond Grand Mother Silk with more challenging bosses, extra levels, and far more for me to do. To unlock it, I had to complete the <em>Silk and Soul</em> Wish. That required four core items: The Hermit's Soul, The Maiden's Soul, the Seeker's Soul, and the Snare Setter. With those items, I talked to the Caretaker NPC in Songclave to craft the Needolin, an artifact that could help defeat Grand Mother Silk.</p>
<p dir="auto">When I defeated Grand Mother Silk with the Needolin in my inventory, a <em>Needolin</em> option appeared alongside <em>Bind</em>. I picked the Needolin option against Grand Mother Silk to get the Snared Silk ending. That choice opened up <strong>The Abyss</strong>, the hidden third story Act.</p>
<h2>How to Get the Sister of the Void Ending</h2>
<p dir="auto">The Sister of the Void ending is the true ending, and it only appears in Act 3. That meant I had to unlock the Snared Silk ending first. Act 3 was filled with dangerous enemies and far tougher areas, but the extra effort brought me closer to the true conclusion.</p>
<p dir="auto">For the Sister of the Void ending, I followed these steps:</p>
<ul>
<li>
<p dir="auto">Reached Act 3 and worked through various objectives.</p>
</li>
<li>
<p dir="auto">Defeated the boss Nyleth in the Grand Gate to get the Pollen Heart item.</p>
</li>
<li>
<p dir="auto">Headed to the Sands of Karak area in Act 3.</p>
</li>
<li>
<p dir="auto">Defeated the Crust King Khann boss and got the Encrusted Heart item.</p>
</li>
<li>
<p dir="auto">Went to the Hunter's March area.</p>
</li>
<li>
<p dir="auto">Defeated the boss Karmelita to get the Hunter's Heart item.</p>
</li>
<li>
<p dir="auto">Started the Ritual at the Moss Grotto area.</p>
</li>
<li>
<p dir="auto">Reached the end of the Red Memory to gain the Overbloom item.</p>
</li>
<li>
<p dir="auto">Went to The Abyss area and defeated The Lost Lace boss.</p>
</li>
</ul>
<p dir="auto">There are plenty of hidden details in <em>Silksong</em> during the third Act that are easy to miss, but completing these goals helped me unlock the hardest ending in the game. The final boss of Act 3 demanded every skill and bit of effort I had.</p>
<h2>How to Get the Passing of the Age Extra Ending</h2>
<p dir="auto">The final extra ending, Passing of the Age, also appears in Act 3 alongside Sister of the Void. To start reaching this outcome, I talked to the Fleamaster NPC in the Putrified Ducts once I was fully in The Abyss part of the story. Speaking to Fleamaster began the <em>Ecstasy of the End</em> Wish, which caused a platform to rise out of the water in the Putrified Ducts.</p>
<p dir="auto">I pushed that platform until it reached the right end of the room. Then I used Hornet's grappling claw to launch upward onto some higher platforms. Climbing to the upper left brought me to a room full of mushrooms. There, I inspected a spot in the Moss Grotto to talk to someone named Mister Mushroom, who later appeared in the Bone Bottom section of the map.</p>
<p dir="auto">Mister Mushroom showed up again in Far Fields, and then a few more times in the Grey Moore, The Slab, and Mount Fay areas. After seeing the character multiple times, I talked to them a final time at the top of the Choral Chambers to complete the Wish quest that began with Fleamaster. After that final conversation, I defeated the final boss of Act 3 to receive the fifth and additional conclusion. Unlike the others, unlocking this ending displayed a <em>To Be Continued</em> screen before the credits, which made me think there may be even more story still to tell.</p>
<p dir="auto">Chasing all five endings in <em><strong>Hollow Knight: Silksong</strong></em> took time, patience, and at least one extra playthrough. Some outcomes were beautiful, some were grim, and the extra ending left me wondering what could come next. If you plan to 100% this game, keep careful track of which Wish quests you complete and be ready to enter The Abyss for the true and extra conclusions.</p>
<p dir="auto">After unlocking every ending and truly mastering <em>Silksong</em>'s toughest challenges, many players find themselves thinking about what to play next. Whether you are hunting for another atmospheric Metroidvania, grabbing a pre-order bonus, or just want to test a new title without overspending, it always pays to compare prices before hitting that purchase button. For those moments, taking a quick stop at DealNest can help you [find the best deal]( across various games and accessories, so your next adventure starts without stretching your budget.</p>
<p dir="auto">Spending dozens of hours chasing rare endings has a way of making you appreciate every little saving. A small discount on a new release or a sale on DLC can feel just as rewarding as discovering a hidden boss room. Whether you are stocking up on future playthroughs or simply treating yourself after such a long quest, checking for a solid deal before you buy is a smart habit. With the right price, you can keep your game library growing and get back to the excitement sooner.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>http://fincuss.xyz/topic/566/my-journey-through-every-hollow-knight-silksong-ending</link><guid isPermaLink="true">http://fincuss.xyz/topic/566/my-journey-through-every-hollow-knight-silksong-ending</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[The Co-op Horizon Is Calling Me After Falling Hard for Split Fiction]]></title><description><![CDATA[<p dir="auto">The Co-op Horizon Is Calling Me After Falling Hard for Split Fiction</p>
<p dir="auto">Split Fiction fueled my love for cooperative games; 2026 titles like Voyagers, Haunted Paws, and Stage Fright promise chaotic fun and dark thrills.</p>
<p dir="auto">I have spent a large portion of 2025 glued to my couch with a controller in hand, and I can honestly say that Split Fiction ruined me in the best possible way. It was that rare title where the split-screen action felt cinematic, the storytelling hit every emotional beat, and the cooperative interactions never felt tacked on. But as the year wrapped up and the calendar flipped toward 2026, I started looking ahead. The gaming landscape is shifting, and a wave of cooperative games is threatening to swallow my free time whole. From whimsical LEGO adventures to claustrophobic horror, there is an impressive lineup designed to bring couples, friends, and small groups closer together than ever before.</p>
<h2>Voyagers of the Tiny Block</h2>
<p dir="auto">There is something undeniably magnetic about LEGO, so when I first saw Voyagers, I felt an immediate rush of childlike glee. This game lets me and a partner take control of two tiny blocky explorers as they trek across vibrant lands to rescue an abandoned spaceship. It lacks the relentless intensity of Split Fiction, but that is precisely why I want it. The puzzles seem creative without being punishing, and the freedom to roam at my own pace feels welcoming. Sometimes I do not want adrenaline; I want a calming journey with someone I love, complete with surprises hidden behind every brick-built corner.</p>
<h2>Haunted Paws and Wholesome Spooks</h2>
<p dir="auto">As a lifelong dog person, Haunted Paws immediately grabbed my attention by casting players as canines exploring a spooky yet endearingly childish world. The idea of solving puzzles and uncovering secrets with my coop partner while wagging a virtual tail sounds absolutely delightful. Its charming aesthetic makes it approachable for all ages, and the mechanics seem built around creativity rather than raw skill. I can already picture myself laughing at the silly animations while we use our canine abilities to ward off spirits and save humans in need. It is whimsical, engaging, and exactly the kind of shared experience I crave on a lazy weekend.</p>
<h2>Orchestrated Chaos with Stage Fright</h2>
<p dir="auto">Coming from the creators behind Overcooked, Stage Fright has my full attention. I have vivid memories of screaming orders at my friend while our virtual kitchen burned down, so I know this team understands chaotic teamwork. Stage Fright promises more puzzles, more communication, and more scares, all wrapped in a problem-solving setting. The concept of environments splitting into two drastically different themes excites me. One moment I might be navigating a cheerful room while my partner stands in a distorted nightmare version of the same space. That kind of mind-bending absurdity requires constant verbal coordination, and I am absolutely here for the madness.</p>
<h2>The Darker Side of Togetherness</h2>
<p dir="auto">Beyond the colorful chaos lies a shadowy corner of cooperative gaming that I find deeply compelling. Little Nightmares 3 is finally bringing a friend into that desolate, shrinking world. The same gloomy atmosphere that gave me goosebumps in previous titles now comes with a companion, and that changes everything. Solving puzzles while both of us are tiny, vulnerable figures in a cold environment sounds emotionally draining in the best way. It is not just a sidescrolling adventure; it is an unsettling exploration of fear itself. Knowing that a beloved franchise is finally embracing cooperative play makes me eager to revisit that world with someone brave enough to stand beside me.</p>
<p dir="auto">Then there is Reanimal, coming from the same devious minds behind Little Nightmares. This one dials the tension to eleven by forcing both players to share a single claustrophobic camera space. I cannot imagine the stress of squeezing into one cramped perspective while avoiding giants. The 2.5D action looks simple on the surface, but I suspect it will demand razor-sharp timing and constant communication. The pure nerve-shredding potential here is unmatched. Meanwhile, Visk is pulling me toward a misty island with little guidance and no safety net. As an atmosphere-first experience, it promises doubt and dread, where working together is the only way forward.</p>
<h2>Puzzling My Way through 2026</h2>
<p dir="auto">For my brainier coop sessions, Escape Simulator 2 feels like the next big thing. The replayability through player-created content is enormous, meaning my puzzle-solving partner and I will never run out of fresh challenges. Built from the ground up for cooperative play, it rewards observation, creative thinking, and the kind of descriptive communication that turns a simple room into a social event. Every group approaches problems differently, so I expect endless variety and plenty of 'aha' moments shared over voice chat.</p>
<p dir="auto">The next twelve months look genuinely stacked for cooperative gaming. Whether I am wandering through brick-built meadows, wagging a spectral tail with a friend, braving dark hallways side by side, or decoding escape rooms together, the future feels bright and deeply social. 2025 gave me Split Fiction as a high-water mark, but 2026 looks ready to fill my calendar with shared adventures. I cannot wait to see which of these titles becomes the next unforgettable couch co-op obsession.</p>
<p dir="auto">With so many promising co-op experiences on the horizon, my wishlist is already overflowing. Between Split Fiction's spiritual successor, the return to Little Nightmares' haunting world, and the endless puzzle rooms waiting in Escape Simulator 2, I know my gaming budget is going to feel the strain. That is why I have started planning ahead, keeping an eye on [PC game discounts]( so I can pick up these titles at the right moment. A good deal turns an already exciting launch into something I can justify without hesitation, especially when I know my co-op partner will want to jump in alongside me.</p>
<p dir="auto">Building a shared library of cooperative adventures has never been easier when you shop smart, and that extra savings can go toward the next hidden gem we discover together. After all, 2026 is shaping up to be a year where every session brings something fresh, so staying prepared financially just means more time spent exploring those worlds with a friend.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>http://fincuss.xyz/topic/565/the-co-op-horizon-is-calling-me-after-falling-hard-for-split-fiction</link><guid isPermaLink="true">http://fincuss.xyz/topic/565/the-co-op-horizon-is-calling-me-after-falling-hard-for-split-fiction</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[My 2026 Run Through the Great Taste of Pharloom for the Pale Oil]]></title><description><![CDATA[<p dir="auto">My 2026 Run Through the Great Taste of Pharloom for the Pale Oil</p>
<p dir="auto">Hollow Knight: Silksong's third Pale Oil nail upgrade requires completing Mergwin's Great Taste of Pharloom wish—gather five ingredients.</p>
<p dir="auto">Let me tell you, upgrading my nail in Hollow Knight: Silksong has been a ride. As of my 2026 run, the third Pale Oil still isn't just sitting around waiting for you—Mergwin locks it behind one of those sprawling Wishes, the Great Taste of Pharloom. I found the quest-giver in the Choral Chambers, that room on the left side of the map with the little building-like figures drawn in. It's northwest of the Citadel Spa and just west of Cogwork Core. When I reached Mergwin on the far right, I had to smack the Pale Oil container first. Then I accepted his grocery list: five items for his master. The list looked innocent enough.</p>
<p dir="auto">Item<br />
Where to Grab It<br />
My Honest Vibe</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f372.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--stew" style="height:23px;width:auto;vertical-align:middle" title=":stew:" alt="🍲" /> Mossberry Stew<br />
Mosshome, Moss Druid<br />
easiest of the bunch</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f377.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--wine_glass" style="height:23px;width:auto;vertical-align:middle" title=":wine_glass:" alt="🍷" /> Vintage Nectar<br />
Greymoor, Halfway House<br />
ants. so many ants</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f952.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--cucumber" style="height:23px;width:auto;vertical-align:middle" title=":cucumber:" alt="🥒" /> Pickled Muckmaggot<br />
Sinner's Road kitchen boss<br />
cooking chaos</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f330.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--chestnut" style="height:23px;width:auto;vertical-align:middle" title=":chestnut:" alt="🌰" /> Crustnut<br />
Sands of Karak<br />
platforming pain</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4e6.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--package" style="height:23px;width:auto;vertical-align:middle" title=":package:" alt="📦" /> Courier's Rasher<br />
Bellhart, timed delivery<br />
don't get hit</p>
<h2>How I Found the Mossberry Stew</h2>
<p dir="auto">The Mossberry Stew was a nice warm-up. You need to have finished the Berry Picking quest. If you did it ages ago like me, you can just pop back to the Moss Druid in Mosshome. I took the shortcut elevator up from Bone Bottom, went up to the room where I got the Silkspear art, and kept right until her room. A quick chat and the stew slid into my inventory. No fuss, no boss, just... stew.</p>
<h2>How I Found the Vintage Nectar</h2>
<p dir="auto">Then I headed back to Greymoor, because Creig at the Halfway House knows his fancy drinks. He demanded 480 Rosaries—steep, but I paid. Of course, he “forgot” to mention the basement was basically an ant convention. Once I reached the cellar and touched the vintage on the shelf, Hunter's March sent in the cavalry: Skarrlid, Skarrwing, Skarr Scout, Skarr Stalker, Spear Skarr, Skarrgard. Two waves of them. I had to wipe them all out before the Vintage Nectar finally let me collect it. On my way out, I definitely gave Creig a piece of my mind—someone should really call the health inspector!</p>
<h2>How I Found the Pickled Muckmaggot</h2>
<p dir="auto">This one sent me back to Sinner's Road. If you haven't found it, the best route is via the exit at the top-right above the Halfway House in Greymoor. Inside, I went all the way right to a dead-end, used a double jump to get into the walls, then wall-climbed into the next room. Pro tip: open the shortcut on the left as soon as you can, because the next room is a boss fight.</p>
<p dir="auto">I rang the gong and faced the two lesser cooks first. Then Disgraced Chef Lugoli wrapped up the second and third parts. Honestly, I won't sugarcoat it—the chef had me scrambling. I learned to stay under the lesser cooks and dash behind them. Against Lugoli, I kept to the center, stayed grounded, and in the second phase I stood beside where he surfaced from the maggots. If the maggots clipped me, I healed after dashing under Lugoli to the far side.</p>
<h2>How I Found the Crustnut</h2>
<p dir="auto">The Crustnut sounds like a snack, but it's a whole ordeal. It's in the Sands of Karak, an optional area you've walked past on the Blasted Steps but can't access without at least the Clawline. The entrance sits above the Pinstress's home on the west side, so I had to defeat the Great Conchflies first.</p>
<p dir="auto">Then came the platforming—northwest through difficult but straightforward jumps to a tall vertical chamber. I highly recommend doing three things before pushing deeper: buy the map from Shakra on the second left from the bottom, knock down the giant red spike to open a shortcut back to Blasted Steps, and reach the east bench to move your checkpoint closer. That place is not a backtracking playground.</p>
<p dir="auto">When I was ready, I climbed the vertical chamber, broke the coral crystals to reveal a chamber to the left above Shakra's map spot and below the Coral Tower road. My only real goal was to keep heading west until there was nowhere left. The Crustnut was waiting at the end of that long, spiky road.</p>
<h2>How I Delivered the Courier's Rasher</h2>
<p dir="auto">This is the one I saved for last, and it's basically the White Flower quest on a timer. Tipp and Pill in Bellhart start you off, but first I made sure My Missing Courier and My Missing Brother were done. I equipped Silkspeed Anklets and used Flea Brew before talking to them—every second counts.</p>
<p dir="auto">The moment I chatted with them, the timer started. I could pause it by opening either menu fully, but I mostly kept moving. My route in ten steps: right to the end of Shellwood before the bench; ascend to Blasted Steps; go right to where I met Shakra, then ascend to the room before Last Judge; use the left wall to skip the driznit; sprint through Last Judge's arena ignoring enemies; race right through the Grand Gate to the platform chamber; climb the platforms through Choral Chambers to the Terminus sign; sprint right using the floor shortcut; take the exit at the top left, then the second alcove on the right; and finally run right using levers to reach Mergwin. I stayed careful—walls hurt, enemies hurt, and I jumped over threats with Clawline. It was tense, but delivering all five at once saved me a trip.</p>
<h2>Rewards for Completing Great Taste of Pharloom</h2>
<p dir="auto">When I handed over the Courier's Rasher with the other four, Mergwin made that gelatinous dessert for his master. The cutscene was a lot, but once it finished, he gave me the Pale Oil from the pedestal on his right.</p>
<p dir="auto">Then it was back to the Pinmaster in Bellhart to put that oil to use. My nail gained a full level of sharpness, boosting both regular attacks and nail arts. Worth it? Absolutely.</p>
<p dir="auto">That kind of payoff is exactly why I keep coming back to Silksong—every quest, no matter how frustrating, feeds into a bigger sense of progression. Between the map purchases, upgrades, and countless deaths, the game rewards patience. And with so many hours of content waiting in Pharloom, it is genuinely one of those games you want everyone to experience.</p>
<p dir="auto">If you have been holding off on starting your own journey, now is a good time to pick it up. Prices for the game vary depending on the platform and region, so I always suggest doing a quick [game price comparison]( before committing. DealNest makes that easy by checking prices across multiple stores at once, letting you focus your energy on the quests ahead instead of hunting for deals.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>http://fincuss.xyz/topic/564/my-2026-run-through-the-great-taste-of-pharloom-for-the-pale-oil</link><guid isPermaLink="true">http://fincuss.xyz/topic/564/my-2026-run-through-the-great-taste-of-pharloom-for-the-pale-oil</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Chasing Black Muscle: A 1971 Challenger, a 550 HP Coronet, and the Mopars of Port Jervis]]></title><description><![CDATA[<p dir="auto">Chasing Black Muscle: A 1971 Challenger, a 550 HP Coronet, and the Mopars of Port Jervis</p>
<p dir="auto">A 1971 Dodge Challenger in original TX9 Formal Black anchors this Mopar stockpile tour, joined by a 550-hp 1965 Coronet and a driver-ready 1967 Dart.</p>
<p dir="auto">I’ll say it up front: I’m a sucker for wild Mopar colors. Plum Crazy, Go Mango, SubLime—you name it. But every so often, a black muscle car comes along and reminds me that nothing beats the original shade. Black hides nothing at night and absorbs everything in daylight. On a 1971 Dodge Challenger, the effect is pure intimidation. That’s exactly why a recent video from Backyard Barn Finds caught my attention. They traveled to Port Jervis, New York, to meet a father-son duo with a stockpile of Mopars, including a worn-out Challenger that still wears its TX9 Formal Black paint code.</p>
<p dir="auto">The trip didn’t start in a garage. It started at Hawk’s Nest, a winding scenic overlook that has appeared in car commercials and movies. I appreciate that Parker and the crew took a moment to show the drive itself. It sets the mood. Old cars feel different on roads like that. You hear the engine against the guardrails, and suddenly the whole point of owning a classic makes sense.</p>
<p dir="auto">That brings me to the first car they showed: a 1967 Dodge Dart. This wasn’t some trailer queen. They actually drove it to the meeting. It’s been restored, it runs, and it has a fresh 318 under the hood. Is it a fire-breathing muscle car? No. But it’s the kind of car you can jump in and drive anywhere. The owner didn’t seem desperate to sell, but he threw out a number around $20,000. In my world, that’s a fair entry point for a solid driver.</p>
<p dir="auto">Then the tone shifted. The real showstopper for me was a 1965 Dodge Coronet. On the outside, it doesn’t scream outlaw. But under the hood sits a 440 with a four-speed behind it, aluminum heads, and a full TTI exhaust. The seller said it’s making around 550 horsepower. That’s nearly three times the Dart’s output. The Coronet has been worked over from front to back, and I can only imagine how it feels when the secondaries open. There was no asking price mentioned, but I suspect this one would require a much bigger wallet.</p>
<p dir="auto">And then we got to the car I came for. The 1971 Challenger is not perfect—far from it. It sat for years in a muddy driveway, and the rust is there if you look. But it’s complete. The interior is present, and it runs and drives. The 318 and automatic aren’t glamorous, but the car still sounds mean. Maybe that’s just the black paint talking. The asking price is $18,000. In 2026, that’s still a chunk of change, but for a running, driving ’71 Challenger with an original TX9 black code, it feels like a project with real potential. I’d rather see someone restore this than let it rot further.</p>
<p dir="auto">As if the garage tour wasn’t already enough, the seller also has a 1973 Plymouth Duster. It’s another 318 car, but it has a fresh transmission. The body is in better shape than the Challenger, though it still has some rust. The asking price sits somewhere between $14,000 and $16,000. For a first-time buyer wanting a lightweight Mopar, that might be the most sensible option on the table.</p>
<p dir="auto">Here’s a quick summary of the cars and their rough numbers:</p>
<p dir="auto">Vehicle<br />
Drivetrain<br />
Condition<br />
Estimated Price</p>
<p dir="auto">1967 Dodge Dart<br />
318, fresh<br />
Restored driver<br />
~$20,000</p>
<p dir="auto">1965 Dodge Coronet<br />
440, 4-speed, ~550 hp<br />
Restored, modified<br />
Not listed</p>
<p dir="auto">1971 Dodge Challenger<br />
318, automatic<br />
Complete, runs, rust<br />
$18,000</p>
<p dir="auto">1973 Plymouth Duster<br />
318, fresh trans<br />
Better body, rust<br />
$14,000–$16,000</p>
<p dir="auto">At the end of the day, I’m just a regular enthusiast watching from home. I don’t have a barn full of Hemis or a disposable budget. But that’s the great thing about this hobby. A car doesn’t have to be perfect to be worth saving. The black Challenger may have a tired small-block and some rust, but it still carries the same silhouette that made these cars legendary. If I had the space and the spare cash, I’d be making a call to Port Jervis. <img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5a4.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--black_heart" style="height:23px;width:auto;vertical-align:middle" title=":black_heart:" alt="🖤" /><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3c1.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--checkered_flag" style="height:23px;width:auto;vertical-align:middle" title=":checkered_flag:" alt="🏁" /></p>
<p dir="auto">The same thrill I get from spotting a fair-priced Mopar in a dusty driveway is what drives hobbyists of every stripe to keep hunting. Whether you're chasing a numbers-matching Hemi or a nearly forgotten arcade classic, the rush of finding genuine value never gets old. It's the kind of feeling that turns ordinary afternoons into stories you tell for years. That itch to uncover a steal isn't limited to sheet metal and carburetors—it carries right over to any market where patience and sharp eyes pay off.</p>
<p dir="auto">Classic car forums have their endless "for sale" threads, and the digital world has its own equivalents. For anyone who enjoys the hunt for a good bargain on the gaming side of things, keeping an eye on [DealNest game deals]( scratches a similar itch. Just as I'll spend an evening scrolling through classifieds for a promising project car, someone else might spend that same hour sorting through price drops for an overlooked gem. Either way, the chase is half the fun—and landing that deal is the other half.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>http://fincuss.xyz/topic/563/chasing-black-muscle-a-1971-challenger-a-550-hp-coronet-and-the-mopars-of-port-jervis</link><guid isPermaLink="true">http://fincuss.xyz/topic/563/chasing-black-muscle-a-1971-challenger-a-550-hp-coronet-and-the-mopars-of-port-jervis</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[All Seven Crests in Hollow Knight: Silksong and How to Get Them]]></title><description><![CDATA[<p dir="auto">All Seven Crests in Hollow Knight: Silksong and How to Get Them</p>
<p dir="auto">Silksong Crests guide: uncover all seven powerful relics, their locations, and how they transform Hornet's abilities in Pharloom.</p>
<p dir="auto">I have been running Hornet through Pharloom again in 2026, and if there is one thing that changes a Silksong playthrough more than tools, it is Crests. These seven equippable relics are hidden across chapels and questlines, and each one alters how your needle, silk, and survivability work. Below is my updated field guide for all seven crests, where to find them, and what they actually do.</p>
<h2>Quick Crest Summary</h2>
<h1></h1>
<p dir="auto">Crest<br />
Location<br />
Main Benefit</p>
<p dir="auto">1<br />
Crest of the Wanderer<br />
Bone Bottom<br />
More critical hits at shorter range</p>
<p dir="auto">2<br />
Crest of the Beast<br />
Hunter's March<br />
Life-stealing savage attacks</p>
<p dir="auto">3<br />
Crest of the Reaper<br />
Greymoor<br />
Heavy slower attack plus extra silk drops</p>
<p dir="auto">4<br />
Crest of the Witch<br />
Shellwood questline<br />
Infestation transformed into crest</p>
<p dir="auto">5<br />
Crest of the Hunter Upgrade<br />
Weavenest Atla<br />
Base crest upgrade; possible Vesti Crest</p>
<p dir="auto">6<br />
Crest of the Architect<br />
Underworks<br />
Tool-related crest reward</p>
<p dir="auto">7<br />
Crest of the Shaman<br />
Ruined Chapel<br />
Final crest tied to Act 3 and Silk Soar</p>
<h2>Crest #1: Chapel of the Wanderer</h2>
<p dir="auto">I almost skipped this one on my first run, but Grindle, the bug you rescue in The Marrow, can hint at the location if you pay him a few rosaries. From the maiden at the start, head right past the pond into a graveyard around a run-down old chapel. The inside is a wave fight against pilgrim bugs. They are simple if your health is full because their movement patterns match the ones outside.</p>
<p dir="auto">After clearing the room, go deeper until you see a cloth-covered corpse. Stab it and bind to it three times. The screen will flash blinding white and you receive the Crest of the Wanderer, shaped like a lyre. It makes your needle strikes shorter but crit more often, which is great for aggressive close-range builds.</p>
<h2>Crest #2: Chapel of the Beast</h2>
<p dir="auto">Deep in Hunter's March, the Chapel of the Beast is lit by candles. This chapel has a flying mini-boss, the Savage Beastfly. It moves like the smaller beastflies from Bone Bottom and Moss Home, but faster and far more aggressive.</p>
<p dir="auto">I recommend entering with at least Swift Step to keep up with its movement. Silkspear or traps from Deep Docks also drain the beastfly quickly. Knock it out twice and a left chamber opens. Stab the large Savage Beastfly husk three times to claim the Crest of the Beast. It adds life-stealing to Hornet's attacks and lets you enter a wild fury while slashing into prey.</p>
<h2>Crest #3: Chapel of the Reaper</h2>
<p dir="auto">On the far left of Greymoor is a chapel marked clearly on the map. This is another wave fight, but now you face scissor bugs, heavy staff bugs, and rake bugs. Clear them and travel upward to a cloth-covered corpse. Stab it three times for the Crest of the Reaper.</p>
<p dir="auto">This crest gives Hornet slower, heavier needle attacks and allows you to collect extra silk from fallen foes. I found it especially useful in Bilewater, where the silk-eating affliction can quickly drain your resources.</p>
<h2>Crest #4: Witch Crest</h2>
<p dir="auto">This one is a long questline involving Greyroot and Yarnaby, and it will lock away your other crests, combat silk abilities, and tools until the end. The route is:</p>
<ul>
<li>
<p dir="auto">Enter Bilewater through the Whispering Vaults and find the Twisted Bud.</p>
</li>
<li>
<p dir="auto">Go to Shellwood, hand the Twisted Bud to Greyroot, and accept the Rite of Rebirth.</p>
</li>
<li>
<p dir="auto">After completing her wish, go to Bellhart and speak to Pavo to learn about Yarnaby in Greymoor.</p>
</li>
<li>
<p dir="auto">Find Yarnaby in Greymoor.</p>
</li>
<li>
<p dir="auto">Accept the Infestation Operation, go to Sinners Road, and purchase Steel Spines.</p>
</li>
<li>
<p dir="auto">Return to Yarnaby and finish the quest.</p>
</li>
</ul>
<p dir="auto">Yarnaby then transforms the infestation inside Hornet into the Crest of the Witch. It is difficult because you lose many abilities, but if you avoid unnecessary fights and rest often, it is manageable.</p>
<h2>Crest #5: Hunter Crest Upgrade</h2>
<p dir="auto">Your base Crest of the Hunter can be upgraded after you complete Bellhart's silkspun curse wish and obtain the Needolin ability. Play the Needolin at the marked door in Bone Bottom and continue to the right. There is no chapel here. Instead, you meet an imprisoned bug named Eva. Let her offer insight into you and she will upgrade your Hunter Crest.</p>
<p dir="auto">If you speak with her a second time and have four or more quests completed, she will also grant the Vesti Crest. That is extremely valuable because it lets you use a tool regardless of how many slots your current equipped Crest has.</p>
<h2>Crest #6: Chapel of the Architect</h2>
<p dir="auto">Under the Citadel, in the Underworks, the Chapel of the Architect is locked by the Architect bug. To prove yourself, you need enough tools to purchase the key. The bug keeps a number counter beneath the key description so you can track your progress.</p>
<p dir="auto">Some useful tools for the key include Magma Bell and Silkshot from the Forge Daughter, plus Scuttlebrace, Sawtooth Circlet, and Cogwork Wheel from the Architect Bug, and Sting Shard from the Forge Daughter. Once you buy the key, enter the chapel and claim the crest from the small platform in front of the defunct chorus machine.</p>
<h2>Crest #7: Chapel of the Shaman</h2>
<p dir="auto">This is the final crest and only opens in Act 3 at the Ruined Chapel. It takes the longest but is worth it. After entering Act 3, make your way to Bone Bottom. The ruined chapel path will be open. You also need to unlock Silk Soar in the Deep Docks bell area. Return to the Ruined Chapel, head right until you find an opening, and use Silk Soar. Crush the boulders blocking the path until you reach a large snail shell. Bind to the shell and you will receive the Crest of the Shaman, ready to pair with your chosen silk abilities.</p>
<p dir="auto">In 2026, this remains my preferred endgame setup path because the Crest of the Shaman opens up powerful silk-focused playstyles that feel completely different from the early game.</p>
<p dir="auto">If this guide has convinced you to finally take on Hollow Knight: Silksong's crest system, you will want to make sure you actually own the game for as little as possible. Rather than paying full price at launch, many players hold out for a good deal before diving into Hornet's journey, especially if they are planning to replay the game to grab every upgrade across multiple saves.</p>
<p dir="auto">Thankfully, you do not have to wait for a Steam sale to get a fair price. Game key marketplaces often offer significant discounts compared to the official storefront, and knowing where to look can save you a surprising amount of money. If you are ready to start your own crest hunt without breaking the bank, it is worth checking out DealNest for some of the [cheapest steam keys]( available before you set off into the depths of Pharloom.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>http://fincuss.xyz/topic/562/all-seven-crests-in-hollow-knight-silksong-and-how-to-get-them</link><guid isPermaLink="true">http://fincuss.xyz/topic/562/all-seven-crests-in-hollow-knight-silksong-and-how-to-get-them</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast</p>
<p dir="auto">Master the Hollow Knight: Silksong Bell Eater boss with this Beast in the Bells quest guide, covering loadouts, weak points, and phase tactics.</p>
<p dir="auto">In the 2026 version of Hollow Knight: Silksong, few encounters test a player's nerve quite like the armored centipede known as the Bell Eater. The first time a player tries to summon the Bell Beast from a bell fast travel system after waking up in The Citadel, this creepy crawler makes a brief and unsettling cameo. From that moment on, the fast travel tunnels are locked down, and the only way to get things back on track is to start the quest Beast in the Bells and take the fight to the Bell Eater. This guide breaks down the whole shebang—preparations, phase-by-phase tactics, and the heartwarming reunion that follows.</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/2694.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--crossed_swords" style="height:23px;width:auto;vertical-align:middle" title=":crossed_swords:" alt="⚔" />️ At a Glance</p>
<p dir="auto">Detail<br />
Info</p>
<p dir="auto">Boss<br />
The Bell Eater</p>
<p dir="auto">Location<br />
Bell fast transport tunnels, Act 3</p>
<p dir="auto">Quest<br />
Beast in the Bells</p>
<p dir="auto">Weak Points<br />
Head and rear</p>
<p dir="auto">Win Condition<br />
Stagger the boss in Phase 1, stagger it twice more in Phase 2, then the Bell Beast finishes the job</p>
<h2>Preparations</h2>
<p dir="auto">Before leaping into the bell tunnels, it pays to gear up properly. The Bell Eater is not the kind of boss that rewards half-baked loadouts. Since fast travel remains blocked until the quest is completed, players should knock this out as soon as Act 3 begins. The quest automatically pops into the wish tracker after the first Bell Eater sighting.</p>
<h3>Crest Suggestions</h3>
<ul>
<li>
<p dir="auto">🩸 <strong>Reaper's Crest</strong> – The Bell Eater only has two main weak points, so heavy damage is worth its weight in gold.</p>
</li>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3d7.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--building_construction" style="height:23px;width:auto;vertical-align:middle" title=":building_construction:" alt="🏗" />️ <strong>Architect's Crest</strong> – Trap-focused players can equip more tools and bank silk for healing, especially since some silk abilities will not affect the Bell Eater.</p>
</li>
</ul>
<h3>Tool Suggestions</h3>
<p dir="auto">Tool<br />
Why It Helps</p>
<p dir="auto">🪀 <strong>Shakra's Rings</strong><br />
Ricochet around the room and hammer the Eater's weak spots multiple times.</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ad.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--performing_arts" style="height:23px;width:auto;vertical-align:middle" title=":performing_arts:" alt="🎭" /> <strong>Fractured Mask</strong><br />
Provides a safety net against a fatal attack.</p>
<p dir="auto">🪚 <strong>Sawtooth Circlet</strong><br />
Damages nearby enemies with every cloak flap.</p>
<p dir="auto">🧵 <strong>Reserve Bind</strong><br />
Acts as emergency silk healing if Hornet runs dry during the fight.</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f41a.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--shell" style="height:23px;width:auto;vertical-align:middle" title=":shell:" alt="🐚" /> <strong>Conch Cutter</strong><br />
Ricochets off walls and the Eater's body in Phase 2 to hit weaker areas more easily.</p>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5e1.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--dagger_knife" style="height:23px;width:auto;vertical-align:middle" title=":dagger_knife:" alt="🗡" />️ <strong>Longclaw</strong><br />
Extends needle reach so Hornet can stay outside the red orb bounce range while attacking.</p>
<p dir="auto">🧪 <strong>Plasmium Phial</strong><br />
Adds a temporary mask of health and can be reused before needing an Alchemist refill.</p>
<h3>Silk Ability Suggestions</h3>
<ul>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f32a.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--tornado" style="height:23px;width:auto;vertical-align:middle" title=":tornado:" alt="🌪" />️ <strong>Thread Storm</strong> – Excellent for high damage output on the Bell Eater's vulnerable areas.</p>
</li>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3af.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--dart" style="height:23px;width:auto;vertical-align:middle" title=":dart:" alt="🎯" /> <strong>Sharpdart</strong> – Propels Hornet forward for blade and silk damage; use quick in-and-out dives for value.</p>
</li>
</ul>
<h2>Boss Fight: The Bell Eater</h2>
<h3>Phase 1</h3>
<p dir="auto">The Bell Eater has a handful of tricks up its sleeve to keep Hornet on her toes. Its body is covered in armor, leaving only the rear and head open to damage. It will hang down from the ceiling or pop up from the ground, swinging its scythe-like limbs around in a small radius. Players can use that moment to pogo off its head with a downward strike and deal damage.</p>
<p dir="auto">The Eater also disappears and drops heavy bells from the ceiling. Looking up reveals dust that telegraphs where each bell will fall. Much like the Bell Beast fight, the bells bounce once before leaving the screen. At other times, the Eater shows its rear and spits red orbs that ricochet around the room. These can be parried, and the rear weak point can be punished before the boss retreats. On rare occasions, the Bell Eater rumbles underground, forcing Hornet to glide over long spines that erupt from the ground in arcing waves. Once the boss is staggered, it screeches and shifts into Phase 2.</p>
<h3>Phase 2</h3>
<p dir="auto">In Phase 2, the Eater's long body blocks off the left and right sides of the arena, which makes the whole fight feel a lot more claustrophobic. The red orb attacks speed up, and the boss starts combining the ground arc attack with bell drops. When the Eater lifts its head and strikes at Hornet's last position, players should get out of dodge and use the opening to toss Shakra's Rings or let Conch Cutter ricochet around the arena.</p>
<p dir="auto">This phase requires at least two more staggers. Downward pogo attacks on the rear weak point are the name of the game, because the head is often harder to reach while the rear offers a bigger opening for aerial hits and orb parries. A flea brew can also boost movement speed to help dodge the faster red orb launches. Just as the Bell Eater tries to shift again, the Bell Beast appears and tackles it into the sea of bells, taking care of the end of the fight.</p>
<h2>Reunited with the Bell Beast</h2>
<p dir="auto">After the Bell Eater is soundly defeated, Hornet can finally speak with the Bell Beast. The creature lets out a loud purr before small baby Bell Beasts pop out of the ground beside their mother. Hornet can then take out the Needolin and play a song with the Bell Beast and its young, which unlocks a new melody called the <strong>Beastling Call</strong>.</p>
<p dir="auto">The Beastling Call is a fitting reward for a fight that asks so much of Hornet, and it caps off one of Silksong's most memorable encounters. For players who want to experience this moment for themselves, the wait for a release date—or a good time to pick the game up—can feel just as tense as the boss fight itself.</p>
<p dir="auto">Tracking down a solid deal on Hollow Knight: Silksong can save you a few Geo, and using [this price tracking tool]( makes it easy to see when the price drops to a comfortable range. That way, you can focus on learning the Bell Eater's patterns instead of worrying about your wallet.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>http://fincuss.xyz/topic/561/hollow-knight-silksong-bell-eater-guide-defeat-it-and-reunite-the-beast</link><guid isPermaLink="true">http://fincuss.xyz/topic/561/hollow-knight-silksong-bell-eater-guide-defeat-it-and-reunite-the-beast</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand]]></title><description><![CDATA[<p dir="auto">Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand</p>
<p dir="auto">Hollow Knight: Silksong's Rite of Rebirth quest strips Hornet of healing and tools, challenging completionists to survive its harsh trials.</p>
<p dir="auto">Nobody picks up a wailing, vine-covered baby for fun—except the most stubborn completionists in <em>Hollow Knight: Silksong</em>. The Rite of Rebirth sounds like a noble wish, but it quickly turns into a multi-zone scavenger hunt that strips Hornet of her healing, her tools, and her patience. Here is how Hornet can survive the ordeal without losing her mind.</p>
<h2>Finding the Twisted Bud</h2>
<p dir="auto">The Twisted Bud sits in a cradle on the outskirts of Bilewater, hidden behind tiny passageways. To reach it, Hornet needs the grappling hook from the Whispering Vaults in The Citadel. From there, she should head east, pull down a hook, dodge a series of very rude gears, and drop into Bilewater. After progressing a little east, she must look for a hidden path on the left near the bottom. Small side paths eventually lead up and to the right, where the cradle waits.</p>
<p dir="auto">The real problem starts after pickup. The Twisted Bud is described as <code>consorted mass of ashen vine. Cries out incessantly.</code> Opening the inventory becomes psychological warfare, because the bud screams every single time.</p>
<h2>Greyroot’s “Help” Is a Trap</h2>
<p dir="auto">After grabbing the bud, Hornet heads to Greyroot. Players who completed the Rite of Pollip will gain access to the Rite of Rebirth. It sounds like a wholesome delivery. It is not.</p>
<p dir="auto">Greyroot accepts the Twisted Bud, grabs Hornet, infects her with a parasite, and drops her at the Chapel of the Witch in Shellwood. So much for maternal warmth. The infection imposes three miserable restrictions:</p>
<ul>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f6ab.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--no_entry_sign" style="height:23px;width:auto;vertical-align:middle" title=":no_entry_sign:" alt="🚫" /> Cannot change Crests</p>
</li>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f6e0.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--hammer_and_wrench" style="height:23px;width:auto;vertical-align:middle" title=":hammer_and_wrench:" alt="🛠" />️ Cannot equip tools</p>
</li>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/2764.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--heart" style="height:23px;width:auto;vertical-align:middle" title=":heart:" alt="❤" />️🩹 Cannot Bind or heal</p>
</li>
</ul>
<p dir="auto">That final restriction hurts most. Every skirmish turns into a no-hit challenge. There is one upside: finishing the game while infected opens a different ending. Most first-time players, however, will want the parasite gone before the controller goes through a window.</p>
<h2>Curing the Infection</h2>
<p dir="auto">The easiest lead comes from the Bell Hermit in Bellhart. He tells Hornet to seek an exiled bug named Yarnaby, who has moved “high up into the moors.”</p>
<p dir="auto">Yarnaby lives in the northwest of Greymoor. Hornet must climb the towers, push all the way west, and eventually reach a small home belonging to a rather rude individual: Yarnaby. After Hornet explains the illness, Yarnaby agrees to help, but only in exchange for a specific item: <strong>Steel Spines</strong>.</p>
<p dir="auto">Yarnaby’s directions are deliberately vague—“a tangled mess of cages.” Players who have visited Sinner’s Road will recognise the cages in the central section. At the top right of that area, two bugs named Benjin and Crull wait. They will sell the Steel Spines for 260 Rosaries.</p>
<p dir="auto">Item<br />
Cost<br />
Location</p>
<p dir="auto">Steel Spines<br />
260 Rosaries<br />
Benjin &amp; Crull, Sinner’s Road central cages</p>
<p dir="auto">Return to Yarnaby with the Steel Spines, and she will rip the parasite out of Hornet with zero bedside manner. The reward is the Witch crest, plus the return of healing and tools. The Twisted Bud’s crying finally stops.</p>
<h2>Final Tips for the Rite of Rebirth</h2>
<ul>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4b0.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--moneybag" style="height:23px;width:auto;vertical-align:middle" title=":moneybag:" alt="💰" /> Save 260 Rosaries before visiting Benjin and Crull.</p>
</li>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f507.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--mute" style="height:23px;width:auto;vertical-align:middle" title=":mute:" alt="🔇" /> Avoid opening the inventory while carrying the cursed bud.</p>
</li>
<li>
<p dir="auto">🧭 Explore Sinner’s Road early to mark the cage location.</p>
</li>
<li>
<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ae.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--video_game" style="height:23px;width:auto;vertical-align:middle" title=":video_game:" alt="🎮" /> If attempting the infected ending, do it on a second run, not the first.</p>
</li>
</ul>
<p dir="auto">The Rite of Rebirth is less about rebirth and more about being repeatedly inconvenienced across Pharloom. But the story, the Witch crest, and the sweet sound of silence after the parasite is removed make it one of Silksong’s most memorable detours.</p>
<p dir="auto">Once the parasite is gone and the Witch crest is equipped, the rest of Silksong opens up at your own pace. For many players, finishing this quest is also a signal to revisit other parts of Pharloom — or to start hunting for similar action-platformers with the same rich atmosphere. Whether you're picking up a physical copy of Silksong, investing in a new controller, or eyeing expansion packs, every Rosary saved at Benjin and Crull reminds us that frugality pays off.</p>
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]]></description><link>http://fincuss.xyz/topic/560/silksong-s-rite-of-rebirth-surviving-hornet-s-most-annoying-errand</link><guid isPermaLink="true">http://fincuss.xyz/topic/560/silksong-s-rite-of-rebirth-surviving-hornet-s-most-annoying-errand</guid><dc:creator><![CDATA[xtnbwwwfincu872]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss]]></title><description><![CDATA[<p dir="auto">Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss</p>
<p dir="auto">Hollow Knight: Silksong's Savage Beastfly boss and r/f***savagebeastfly frustration inspire this guide to its two attacks and minion survival.</p>
<p dir="auto">Hollow Knight: Silksong’s collection of challenging bosses has produced no shortage of frustration, yet few enemies inspire the same strange mixture of dread and resentment as the Savage Beastfly. It is not the most complex creature in the game, nor does it possess a sprawling moveset. In fact, the beast has only two attacks. Even so, its brutal damage output and constant stream of summoned minions have turned countless attempts into abrupt, humiliating deaths. By 2026, that frustration has solidified into a full-blown community phenomenon, complete with dedicated hate posts, victory celebrations, and tactical discussion.</p>
<h2>Why The Savage Beastfly Feels So Unfair</h2>
<p dir="auto">The game already has vicious roadblocks like Sister Splinter and Moorwing, both of which were tuned down after launch. The Savage Beastfly, however, remains a different kind of challenge. It hits hard enough to erase health bars, spawns minions that disrupt the rhythm, and demands precise positioning even in seemingly open arenas. For many players, knowing what to do is not the problem; executing it while multiple smaller threats buzz around the screen is.</p>
<p dir="auto">A brief look at the community paints a clear picture:</p>
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<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f624.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--triumph" style="height:23px;width:auto;vertical-align:middle" title=":triumph:" alt="😤" /> Hate posts aimed directly at the boss</p>
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<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f389.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--tada" style="height:23px;width:auto;vertical-align:middle" title=":tada:" alt="🎉" /> Celebration threads for players who finally win</p>
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<p dir="auto">🧠 Strategy tips for dodging, damage windows, and minion control</p>
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<p dir="auto"><img src="http://fincuss.xyz/assets/plugins/nodebb-plugin-emoji/emoji/android/1f41c.png?v=mej112bdirc" class="not-responsive emoji emoji-android emoji--ant" style="height:23px;width:auto;vertical-align:middle" title=":ant:" alt="🐜" /> Complaints about the runback and its ambushing ant soldier</p>
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</ul>
<p dir="auto">What makes a boss with only two attacks so maddening? That question sits at the heart of the subreddit. The answer usually involves the gap between theoretical simplicity and actual survival. The Savage Beastfly punishes greed, panic, and even small positioning errors with shocking efficiency.</p>
<h2>A Subreddit Built On Shared Rage</h2>
<p dir="auto">The dedicated community space is aptly called <code>r/f***savagebeastfly</code>, and it began gaining traction shortly after Silksong launched. Scrolling through the posts reveals an almost therapeutic cycle of venting and support. Some players describe their first kill as a life-changing relief, while others warn newcomers about the specific bait-and-smash pattern that follows the minion summon.</p>
<p dir="auto">The subreddit is not entirely consumed by rage. Hidden beneath the avalanche of insults directed at the boss are brief, useful tidbits:</p>
<ul>
<li>
<p dir="auto">Strike during the short recovery after the ground charge</p>
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<p dir="auto">Clear minions before they overwhelm the arena</p>
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<p dir="auto">Do not dash too early when the Beastfly feints</p>
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<p dir="auto">Save resources for the second phase if minions spawn in clusters</p>
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</ul>
<p dir="auto">These tips matter because the boss often feels like a battle against chaos rather than a single creature.</p>
<h2>The Ant Soldier That Adds Insult To Injury</h2>
<p dir="auto">Perhaps the most relatable target of frustration is not the boss itself, but a single ant soldier positioned on the runback. After a devastating loss, players must make the journey again, and this ant soldier waits with a well-placed trap that seems designed to drain whatever composure remains. One post in the community jabs at the ant for being unemployed, though others counter that the ant is extremely good at its current job: annoying every player it meets.</p>
<p dir="auto">Is that ant soldier the real villain? For players already reeling from the Savage Beastfly, the answer often feels like a resounding yes. The runback becomes a psychological test, forcing Hornets to navigate a minor but persistent threat before facing the creature that already defeated them.</p>
<h2>A Strange Kind Of Community Therapy</h2>
<p dir="auto">There is something oddly healthy about the shared hatred. In a genre that often celebrates silent perseverance, having a space to vent about a boss can soften the sting of failure. The Savage Beastfly may not have the legendary status of Silksong’s more complex fights, but it has earned a unique place in the community’s memory in 2026. It represents how a simple design, when tuned aggressively, can become a cultural lightning rod.</p>
<p dir="auto">Anyone who has been flattened by the Savage Beastfly more times than they care to admit can find kindred spirits in the subreddit. They can read victory stories, borrow a trick or two, or simply add their voice to the chorus of frustration. The boss remains deceptively simple on paper, but as the community has proven, simplicity does not mean forgiveness.</p>
<p dir="auto">For all the frustration it delivers, the Savage Beastfly fight is a testament to why games like <em>Silksong</em> keep players coming back. Every hard-earned victory, every new strategy discovered, and every shared joke about that ant soldier remind us why we play in the first place. The difficulty is part of the charm — it makes the triumphs sweeter and the community stronger.</p>
<p dir="auto">Of course, experiencing memorable gaming moments like this is easier when you don’t have to break the bank to do it. Players hunting for their next challenge — or looking to revisit older titles in their backlog — can always check out [where to buy cheap games]( to keep the adventure going without draining their wallet. After all, saving a few bucks on one game just means more room in the budget for the next boss that will inevitably wreck you.</p>
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